Thursday, July 21, 2011

BACK IN THE GAME

Well its been a while since I last updated, but now I got more time to work on things.
Here is the Station I was working on and I was able to add more detail to it and try to go for that more broken used look. hope you like.

(Click Pictures to enlarge)

Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
PhotobucketPhotobucket
A few models I have been working on.







Sunday, December 26, 2010

Future Cars

I'm currently revisiting these old models I created for a Blade Runner like game.

Thursday, December 2, 2010

Theme Park Design

Collaboration with my friend Chris Lee.

Wednesday, December 1, 2010

Mytheon Levels

here are some levels I worked on. I worked on the terrain textures, some of the modelling for the props, and prop placements. I also adjusted the ground terrain and did some of the ambient and environment lighting.I also had a chance to design some of levels from scratch.














Friday, October 15, 2010

End of Nations Acropolis

Here is one of the maps I worked on for the new project I am working on. I worked on the first pass and basic layout for certain areas of the map. I also worked directly with the Designer to get the level up to 90%.

Mytheon Trailer

here is a trailer of a game i recently worked on. I worked on majority of the level in the game.

Baja 1000

Here is a game i worked on at Left Field Productions. This is one of the maps I worked on. Modeled in Max and Exported to the proprietary engine.

Thursday, September 4, 2008

Future Scape

This is a scene that a coworker and I were working on. we both did separate pieces of the scene. I have only the ones that i worked on textured and displayed. I placed all the textures on one page for easier viewing.
(click on pictures to enlarge)
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket

Radio Tower

Here is a radio tower I have created for a racing game. I tried to add as much detail to the textures rather then the the geometry to keep the poly count low. I also placed all the textures on one page for easier viewing.

(click on pictures to enlarge)
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket

I saw the Signs

here is another prop set of road signs for a racing game I am currently working on. I made simple signs reused all over the race tracks. Like the other posts I put the textures on one page.

(Click picture to enlarge)

Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket